Build
Map characters, goals, pressures, resources, and relationships.
Young people already understand stories: who wants what, who influences whom, and what changes everything. Story Systems turns that instinct into systems thinking.
PLAY↓The premise
Map characters, goals, pressures, resources, and relationships.
Run the story forward and see how one change ripples through the whole system.
Adjust the model, test a new theory, and explain why the outcome changed.
Interactive sketch · Scene 01
Maya’s school greenhouse is overheating before the science fair. The system has three people, one deadline, and a fragile web of trust. Change one relationship, then run the scene.
Choose a relationship change and run the scene to reveal the next consequence.
Why it works
Instead of memorizing isolated facts, learners make a model, predict an outcome, test it, and revise their thinking. The drama creates a reason to care about every connection.
THE BIG IDEA